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mechanics, Character CreationRussell Kaufman-PaceApril 24, 2017Comment

Character Creation: Defense Scores

To find a character's defense, add all of the tiers of dice in the relevant Attributes, then add the character's Experience Tier

mechanics, Character CreationRussell Kaufman-PaceApril 24, 2017Comment
Character Creation: Defense Scores
mechanicsRussell Kaufman-PaceApril 24, 2017Comment

Mechanics: Telling Time

A round is an abstraction of time in which all the players in a scene get to do a few things. Each character in play gets one turn every round.

mechanicsRussell Kaufman-PaceApril 24, 2017Comment
Mechanics: Telling Time
mechanicsRussell Kaufman-PaceApril 24, 2017Comment

Mechanics: Turn Order

At the beginning of the action, each player rolls Initiative (Quickness/Intuition) to see who is the fastest to respond to the changing situation.

mechanicsRussell Kaufman-PaceApril 24, 2017Comment
Mechanics: Turn Order
mechanics, Character CreationRussell Kaufman-PaceApril 24, 2017Comment

Character Creation: Buying Skills

Any action can be a skill, so long as it is specific and is consistently used with the same two Attributes.

mechanics, Character CreationRussell Kaufman-PaceApril 24, 2017Comment
Character Creation: Buying Skills
mechanics, Character CreationRussell Kaufman-PaceApril 23, 2017Comment

Character Creation: Buying Attributes

When you buy a new die in an Attribute the die always starts as a d4.

mechanics, Character CreationRussell Kaufman-PaceApril 23, 2017Comment
Character Creation: Buying Attributes
mechanicsRussell Kaufman-PaceApril 23, 2017Comment

Mechanics: Experience Tiers

Characters’ growth is measured largely by how much experience they have acquired.

mechanicsRussell Kaufman-PaceApril 23, 2017Comment
Mechanics: Experience Tiers
mechanicsRussell Kaufman-PaceApril 23, 20172 Comments

Mechanics: Skills

Having a bonus in a particular skill adds to the character's Precision when they roll for that particular action.

mechanicsRussell Kaufman-PaceApril 23, 20172 Comments
Mechanics: Skills
mechanicsRussell Kaufman-PaceApril 23, 20171 Comment

Mechanics: Modifying Rolls

Rolls can be modified in a number of ways. The roll’s Precision or Impact can be raised or lowered or the dice pool can be modified before rolling. The GM can use any of the following to modify a player’s roll.

mechanicsRussell Kaufman-PaceApril 23, 20171 Comment
Mechanics: Modifying Rolls
mechanicsRussell Kaufman-PaceApril 23, 2017Comment

Mechanics: Attacks

When one character is trying to directly damage another they will roll an Attack to see if they are successful and how much they hurt the other one.

mechanicsRussell Kaufman-PaceApril 23, 2017Comment
Mechanics: Attacks
mechanicsRussell Kaufman-PaceApril 23, 20171 Comment

Mechanics: Opposed Rolls

The victor is the player who rolls highest on the critical threshold while meeting or surpassing the non-critical one.

mechanicsRussell Kaufman-PaceApril 23, 20171 Comment
Mechanics: Opposed Rolls
mechanicsRussell Kaufman-PaceApril 23, 2017Comment

Mechanics: Rolling Checks

When you attempt something and the GM decides there's a significant chance of failure, you will roll a check for the event.

mechanicsRussell Kaufman-PaceApril 23, 2017Comment
Mechanics: Rolling Checks
Character Creation, mechanicsRussell Kaufman-PaceApril 23, 20171 Comment

Character Creation: Health

A character's health has a few parts: Health Points, Vital Points, and Toughness.

Character Creation, mechanicsRussell Kaufman-PaceApril 23, 20171 Comment
Character Creation: Health
mechanicsRussell Kaufman-PaceApril 23, 2017Comment

Mechanics: Rolling Basics

The basic dice roll in MuDD involves rolling a pool of dice and choosing which of them you want to represent your actions.

mechanicsRussell Kaufman-PaceApril 23, 2017Comment
Mechanics: Rolling Basics
mechanicsRussell Kaufman-PaceApril 23, 20171 Comment

Mechanics: Attributes

Characters have eight Attributes: Power, Endurance, Finesse, Quickness, Willpower, Intuition, Charisma, and Smarts.

mechanicsRussell Kaufman-PaceApril 23, 20171 Comment
Mechanics: Attributes
conceptsRussell Kaufman-PaceApril 23, 2017Comment

MuDD Games: Go!

MuDD places more responsibility on players to do more with the dice roll they have and roll the dice less often.

conceptsRussell Kaufman-PaceApril 23, 2017Comment
MuDD Games: Go!